Let’s talk about the possibilities of virtual reality (VR)
in learning. The coming virtual reality
revolution will lead to dramatic changes in who benefits from learning experiences and how learning occurs. In
other words, VR will have a significant impact on people and systems.
Earlier this week, I took part in a conversation with
educational leaders from across the Commonwealth of Pennsylvania about the
barriers that are in place for an optimal learning experience for
students. Although there are specific
barriers rooted in specific problems within a learning organization, the number
one concern for our group was more global… inequality. Inequality encompasses
both people and systems. Inequality means
inequality of access (to great teachers, curriculum, and enriched learning
opportunities); inequality of opportunity (a student is not aware of what she/he
does not know); inequality of resources (the financial wherewithal to provide
an outstanding learning experience). Virtual
reality has the potential to bend the arc of inequality allowing more students
to access outstanding learning experiences and leveling the playing fiels for
learners. I will leave you with three
points to consider.
1.
VR will allow students from all geographic and
socioeconomic levels to access enriched learning experiences. The promise of an inexpensive VR system will
allow students to access content and instruction from all over the world.
Imagine actually being in a class with students from all over the world and
interacting as if you are in a face to face environment. VR will force us to change the way we
categorize learning environments. After
all, if modern VR headsets allows us to interact in the same ways in which
current face to face environments do, then the needs for different categories
becomes moot.
2.
More than the present day “online” learning
environment, VR will be a submersive experience. A student will be able to actually experience
a learning environment and be able to interact with it in ways that are not
possible in a traditional “2-D” environment.
Imagine a learning environment where students charge over the top of a
WWI trench with the soldiers or walk the moon with astronauts. What a challenge this will provide for instructional
and curricular theorists and practitioners!
3.
Here are some questions that I have forming in
my mind about the possibilities of VR that I will leave unanswered.
a.
What will a futuristic school look like?
b.
Will we need expensive buildings?
c.
How will tutoring occur with students?
d.
Where will learning occur? Do students need to
meet in one place at all? If they do,
what specification will be necessary to allow VR to occur?
e.
What are the new instructional practices
necessary to engage students in their learning?
f.
Who becomes a teacher? What are the implications of this answer?
g.
Will school districts and schools become
obsolete in their current iteration as learners and learning facilitators self-congregate
in ad-hoc or semi organized organizations?
h.
Is VR the technological breakthrough that will
finally allow true customization of
learning?
Here is the article that sparked this blog post. Enjoy!
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